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Silent hunter 3 manual targeting
Silent hunter 3 manual targeting





silent hunter 3 manual targeting silent hunter 3 manual targeting

you'll have to wait 20-30 sec to have more precise readings. press "speed" and then press on the clock icon. you can use the map and protractor for this, but i like to be more realistic and i'll wait until target's bow angle is about 70-80 degrees - almost passing my boat.īut before that, you'll have to calculate it's speed too. Next, press on "angle of bow" and try to set up the angle, from which direction your boat is, according to the ship. you need to set this line on top of target's mast, while center line remains on its waterline. press on circle with two lines and additional line in periscope will appear.

silent hunter 3 manual targeting

While target locked - press on "range" word and you'll see range calc there. then you must see the type of the ship on the targeting ablet in the right upper corner of your periscope screen. search the ship in catalogue and set flag. I don't think it works with U-boats though, and it only works when the target will pass you at a 90 degree angle - anything else and you have to use "standard" targeting methods, but seeing as how you should be attacking from ambush all the time to begin with, if you calculate the target's course right you should never have to attack from any other angle anyways.In vanilla SH3 (without any mods) you use periscope and lock the target (press L). you need to set this line on top of targets mast, while center line remains on its waterline. The only times I've ever missed with this method are when I've incorrectly figured the target's speed. while target locked - press on 'range' word and youll see range calc there. Fire at parts of the target as they pass 350. Line the periscope hairs up at either 350 or 10 (depending on which side the target will pass from). Set angle on bow to 80 degrees from whichever side the target is passing. servers will support up to eight players and let them choose from several scripted and generated missions. esta modificación de silent hunter 4 - wolves of the pacific- es una corrección total del juego en su apartado óptico. Determine the target's speed (I measure the distance travelled in yards in 3 minutes and divide by 100 to get speed in knots) and enter it to the TDC. wolfpack commander - manual targeting silent hunter iii part 1 - sh4 operation monsoum manual targeting duration: 10: 01. Line up so that the target will pass perpendicular to your bow. I guess you would probably want to do it from the point of view of an American sub thoughįor my part in SH4 the only way I can reliably do manual targeting is with the "Fast 90" method.

silent hunter 3 manual targeting

Spreads are for those who have little faith in their abilities. Swing the scope around and smack two from the aft tubes. I have sent all four forward tubes to four separate targets at various ranges and columns in a convoy and struck all four on numerous occasions. Once you get used to it, you can send single torps off across the convoy(2500m+ range) and expect hits. Once you learn how your targets look at the angles it all just falls into place, and you can cycle targets quickly once convoy speed is established. Looks like work to me, and takes precious time. There are real-world math ways to go about it that they actually used. Again, experience in proper angle estimations makes for quick lock and fire cyles. Once speed is found, each new target just needs range and angle. Once you are confident, you can turn exteriors back off.ĭistance is the easiest variable to find.Īngle and time generate the speed estimate, so angle becomes most important of the guessing game variables. you adjust the perceived angle and try again.Īllowing exterior views helps get used to this method, as you can check angles from your target or boat and then check them from the scope to see exactly how ships look at which angles. If target speed is close to or right on the reported convoy speed, you are good to lock and fire. SUBSIM: The Webs 1 resource for all submarine & naval simulations since 1997 : SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent. Manual targeting is fun once you get the hang of it. Silent Hunter III Community Manual Silent Hunter III. I used a sunset on a calm sea as my desktop for years from that mod.







Silent hunter 3 manual targeting